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	<title>tech.sakamoro</title>
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	<link>http://tech.sakamoro.com</link>
	<description>Notes from the field</description>
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		<title>Convolution Reverb</title>
		<link>http://tech.sakamoro.com/2008/01/20/convolution-reverb/</link>
		<comments>http://tech.sakamoro.com/2008/01/20/convolution-reverb/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 16:38:17 +0000</pubDate>
		<dc:creator>morosaka</dc:creator>
				<category><![CDATA[audio]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[tidbits]]></category>
		<category><![CDATA[Altiverb]]></category>
		<category><![CDATA[Audio Ease]]></category>
		<category><![CDATA[convolution reverb]]></category>
		<category><![CDATA[DRE-S777]]></category>
		<category><![CDATA[impulse response]]></category>
		<category><![CDATA[IR-1]]></category>
		<category><![CDATA[sampling]]></category>
		<category><![CDATA[SIR]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Waves]]></category>
		<category><![CDATA[Yamaha SREV1]]></category>

		<guid isPermaLink="false">http://sakamoro.com/2008/01/20/convolution-reverb/</guid>
		<description><![CDATA[L'ultima frontiera per quanto riguarda la creazione di ambienti acustici realistici in cui piazzare, in modo dettagliato e altamente localizzato, file audio.]]></description>
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		<title>Calibrare un Monitor</title>
		<link>http://tech.sakamoro.com/2008/01/07/calibrare-monitor/</link>
		<comments>http://tech.sakamoro.com/2008/01/07/calibrare-monitor/#comments</comments>
		<pubDate>Sun, 06 Jan 2008 23:57:31 +0000</pubDate>
		<dc:creator>morosaka</dc:creator>
				<category><![CDATA[tech]]></category>
		<category><![CDATA[calibrazione]]></category>
		<category><![CDATA[gamma]]></category>
		<category><![CDATA[monitor]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://sakamoro.com/2008/01/07/calibrare-un-monitor/</guid>
		<description><![CDATA[Calibrare il proprio monitor &egrave; un primo passo indispensabile per un serio approccio alla manipolazione di immagini digitali con personal computers.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Elevator Pitch</title>
		<link>http://tech.sakamoro.com/2007/08/11/elevator-pitch/</link>
		<comments>http://tech.sakamoro.com/2007/08/11/elevator-pitch/#comments</comments>
		<pubDate>Sat, 11 Aug 2007 19:05:13 +0000</pubDate>
		<dc:creator>morosaka</dc:creator>
				<category><![CDATA[tidbits]]></category>
		<category><![CDATA[pitching]]></category>
		<category><![CDATA[presentations]]></category>

		<guid isPermaLink="false">http://sakamoro.com/2007/08/11/elevator-pitch/</guid>
		<description><![CDATA[Un Elevator Pitch &egrave; una brevissima presentazione di quello che la vostra societ&agrave; fa e di come questo porterebbe beneficio ai vostri clienti.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Chromakey &#8211; Chroma Sampling e Codecs</title>
		<link>http://tech.sakamoro.com/2006/12/30/chroma-sampling-e-codecs/</link>
		<comments>http://tech.sakamoro.com/2006/12/30/chroma-sampling-e-codecs/#comments</comments>
		<pubDate>Sat, 30 Dec 2006 16:22:48 +0000</pubDate>
		<dc:creator>morosaka</dc:creator>
				<category><![CDATA[motion]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[chromakey]]></category>
		<category><![CDATA[codecs]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[sampling]]></category>

		<guid isPermaLink="false">http://sakamoro.com/?p=221</guid>
		<description><![CDATA[Cerchiamo di chiarirci le idee sui dati di colore nel video digitale e le conseguenze nelle fasi di post.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>HDMI &#8211; Da Sony HVR-V1U</title>
		<link>http://tech.sakamoro.com/2006/12/28/hdmi-da-sony-hvr-v1u/</link>
		<comments>http://tech.sakamoro.com/2006/12/28/hdmi-da-sony-hvr-v1u/#comments</comments>
		<pubDate>Thu, 28 Dec 2006 18:24:09 +0000</pubDate>
		<dc:creator>morosaka</dc:creator>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[HDMI]]></category>
		<category><![CDATA[HVR-V1U]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://sakamoro.com/2006/12/28/hdmi-da-sony-hvr-v1u/</guid>
		<description><![CDATA[C'&egrave; anche un'altro nuovo camcorder Sony basato su tecnologia CMOS che implementa il nuovo connettore mini-HDMI, e questa volta si tratta di un HDV.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Chromakey &#8211; Fotogrammi Piuttosto Che Campi</title>
		<link>http://tech.sakamoro.com/2006/12/18/chromakey-fotogrammi-piuttosto-che-campi/</link>
		<comments>http://tech.sakamoro.com/2006/12/18/chromakey-fotogrammi-piuttosto-che-campi/#comments</comments>
		<pubDate>Sun, 17 Dec 2006 23:16:52 +0000</pubDate>
		<dc:creator>morosaka</dc:creator>
				<category><![CDATA[post-production]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[chromakey]]></category>
		<category><![CDATA[fields]]></category>
		<category><![CDATA[frames]]></category>

		<guid isPermaLink="false">http://sakamoro.com/2006/12/26/chromakey-fotogrammi-piuttosto-che-campi/</guid>
		<description><![CDATA[Due accorgimenti che miglioreranno moltissimo la qualit&agrave; delle chiavi di colore.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Photoshop CS3 in Beta Pubblico</title>
		<link>http://tech.sakamoro.com/2006/12/15/photoshop-cs3-in-beta-pubblico/</link>
		<comments>http://tech.sakamoro.com/2006/12/15/photoshop-cs3-in-beta-pubblico/#comments</comments>
		<pubDate>Fri, 15 Dec 2006 19:31:15 +0000</pubDate>
		<dc:creator>morosaka</dc:creator>
				<category><![CDATA[graphics]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[photo]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://sakamoro.com/2006/12/23/photoshop-cs3-in-beta-pubblico/</guid>
		<description><![CDATA[Se siete gi&agrave; utenti di PS CS2 sarebbe sciocco non partecipare all'offerta Adobe del Public Beta per CS3.]]></description>
		<wfw:commentRss>http://tech.sakamoro.com/2006/12/15/photoshop-cs3-in-beta-pubblico/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HDMI: FireWire Reloaded</title>
		<link>http://tech.sakamoro.com/2006/12/11/hdmi-firewire-reloaded/</link>
		<comments>http://tech.sakamoro.com/2006/12/11/hdmi-firewire-reloaded/#comments</comments>
		<pubDate>Mon, 11 Dec 2006 17:44:17 +0000</pubDate>
		<dc:creator>morosaka</dc:creator>
				<category><![CDATA[hardware]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[HDMI]]></category>

		<guid isPermaLink="false">http://sakamoro.com/2006/12/11/hdmi-firewire-reloaded/</guid>
		<description><![CDATA[Qualcuno ha addirittura equiparato l'arrivo del HDMI all'avvento del FireWire, circa 10 anni fa, ma forse questo &egrave; un po' eccessivo.]]></description>
		<wfw:commentRss>http://tech.sakamoro.com/2006/12/11/hdmi-firewire-reloaded/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chromakey &#8211; Evitare Spargimenti Inutili</title>
		<link>http://tech.sakamoro.com/2006/12/08/chromakey-evitare-spill-inutili/</link>
		<comments>http://tech.sakamoro.com/2006/12/08/chromakey-evitare-spill-inutili/#comments</comments>
		<pubDate>Fri, 08 Dec 2006 13:57:37 +0000</pubDate>
		<dc:creator>morosaka</dc:creator>
				<category><![CDATA[post-production]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[chromakey]]></category>
		<category><![CDATA[spills]]></category>

		<guid isPermaLink="false">http://sakamoro.com/2006/12/08/chromakey-evitare-spill-inutili/</guid>
		<description><![CDATA[Ridurre al minimo lo "Spill" con cui si dovr&agrave; avere a che fare in post&egrave; solo l'inizio di una lavorazione riuscita]]></description>
		<wfw:commentRss>http://tech.sakamoro.com/2006/12/08/chromakey-evitare-spill-inutili/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Convertire Video Interlaced in Video Progressive</title>
		<link>http://tech.sakamoro.com/2006/12/06/convertire-video-interlaced-in-video-progressive/</link>
		<comments>http://tech.sakamoro.com/2006/12/06/convertire-video-interlaced-in-video-progressive/#comments</comments>
		<pubDate>Wed, 06 Dec 2006 19:17:30 +0000</pubDate>
		<dc:creator>morosaka</dc:creator>
				<category><![CDATA[post-production]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[fields]]></category>
		<category><![CDATA[interlaced]]></category>
		<category><![CDATA[progressive]]></category>

		<guid isPermaLink="false">http://sakamoro.com/2006/12/06/convertire-video-interlaced-in-video-progressive/</guid>
		<description><![CDATA[Per convertire delle riprese video in Progressive ci si potrebbe affidare al semplice filtro "Deinterlace" che tutti gli NLE offrono, ma con poco controllo sul risultato.]]></description>
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